Use the SCREWDRIVER to remove the screws on the cover. Flipping down the first seatback on the left and the last back on the right springs the latches on the compartment (A).Try flipping down the seatbacks and note the effect on the compartment latches.Note the locked compartment on the floor.Use the BRUSH to retrieve the FISHING LINE.Look closer at the rain downspout on the side of the building (D).Use the two BOARDS and the METAL SHEET to repair the fire escape (B).Shoo the bird away from the fire escape (A). ![]() Place the LANTERN on the tracks to reveal a pig under the tram.Put the BURNING CANDLE in the empty lantern to get a functioning LANTERN.Take the ladder leaning against the house and place it on the side of the tram (B).Use the CROWBAR to remove the METAL SHEET.To reset the puzzle, exit and reenter the scene.The best strategy is to position the number first.The red lever controls the red and yellow levers. The blue lever controls the blue and red levers. The yellow lever controls the yellow and blue levers.The goal is to pull the levers so the letter, number and symbol match the code.If necessary, refer to the diary for the code from the message board (B).Zoom in on the slot machine next to the casino.Inspect the boxes to the right of the gangplank.A BURNING CANDLE is returned to inventory. Look closer at the skeleton’s head (A).Go to the captain’s quarters at the rear of the ship.Take the CANDLE from the seat cushion (A).Take the COIN from the coiled rope (B).The letter, number and symbol on the board (yellow) are added to the diary. Examine the door (B) to add information to the diary.One solution is shown in the next screen shot. Right click to rotate a link prior to placing it. Double click an already placed link to rotate it. The goal is to complete the chain by placing like colored links together.Sift through the garbage to uncover the CHAIN LINK.Accept the empty Key Box from Titus (A).Once the cat has returned to the house, zoom in on the cat door.Pour the MILK into the bowl for the cat.Conclude the conversation with the gentleman (A).This will show you how to interact with objects and characters. If you are not familiar with adventure games click “Yes” when asked if you would like a tutorial.A short clip explains the background and introduces the story line for play.Hand – Interact with an object: pick up an item, open a door or move an object.Magnifying Glass – Zoom in on interactive area.Inventory List – A scrollable list of icons showing available items.The diary pages flutter when new information is added. Diary – Clicking an object can add clues or information.The bar turns into a Skip bar for puzzles. The rate the bar refills depends on the mode of play. ![]() ![]()
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